Saturday, November 10, 2012

Enchanted Dungeon Equipment

d12
1. Fifty foot rope, smart: obeys simple commands, slithers along with party like friendly snake
2. Backpack of effortlessness: renders items placed within weightless
3. Pitons of security: single blow drives them, giant strength required to remove
4. Flint and steel, eldritch sparking: throws mighty spark ten feet, capable of blinding/causing minor burns/igniting oil
5. Flask of oil, extradimensional: holds up to a gallon of fuel
6. Ten foot pole, extensible: up to twenty feet, also collapses to one foot rod at need
7. Caltrops, fecund: once placed, double in number every ten minutes for one hour
8. Wineskin of inexplicable upgrading: turns water into wine, wine into brandy, brandy into spirits
9. Torch of fiery vengeance:  hurls flame up to ten feet, expands/diminishes on command
10. Grappling hook, self-guided: can serve as improvised magic weapon in a pinch
11. Animate sponge of automatic personal hygiene: every armor-wearing character should have one, at least
12. Rations, Epicurean: utterly austere, rock hard tack imparts illusion of lavish, soul-restoring meal

4 comments:

  1. #11, please don't leave the hut without it.

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  2. Totally throwing this in as a standard treasure table in my next D&D game.

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  3. #6 Needs a little cloud that functions like a magic carpet to complete the ensemble.

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  4. This is the best random table ever. #1 is a great idea, and just made my day. I'll let the others make my next days. Wouldn't want to waste any great ideas...
    Thanks, really.

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